I was going to delete a few users comments, but when pressing the delete button a page appeared saying "delete page". Although I know rollbacks are a thing, thought I'd be safe than sorry. I instead edited the comments of said users. So my question was, if I press the delete button on a comment, does it actually delete said comment or the whole page?
Wikia thinks comments are also pages, which is weird and confusing, but nothing bad will happen if you delete a comment (only that comment will be removed unless you delete "parent" comment, otherwise all sub-comments will be removed too).
I think the menu for events needs some updating to add the events, specially the latest halloween one. Plus I think some recurrent ones should be changed to "Event name" "Year" some already have it but not all.
Since you've been around longer can you take a look at shards? They all start by saying they are a shard item but then say they are an Arcane item, not sure if it's incorrect, correct or what's up but overall it's pretty confusing and the variations between shards makes it even more confusing since some say they are only arcane, others only shard item, others mix the both so it's rather confusing.
I see something that bugs me in almost every single article. Doesn't help that most are written by different people with different rules for syntax and I still have no idea what I'm doing with images and stuff like that. When I start to add additional detail and edit text I start to wonder if the additional detail is needed or just clutter (like in the bosses#small armies in the end it says "Common bosses drop no orbs" I wonder if it's needed to add "by default" and then a new sentence explaining Chaos Gems ) or if the text doesn't need editing at all and it's a waste of time just because in my head it doesn't sound right, but in many others' heads it does.
Just edit. If you think something can be improved, do it. Someone will review your edit and maybe will change something, improve it even more by adding more or correcting already existing content.
But there are few rules you should follow:
Simple and short - people don't come here to read 3k+ words long essays (maybe some do. I certainly don't). They are here for information, funny content and discussions. Don't write extremely long sections or articles, keep it short but provide as much essential information as possible.
Use headers - the worst thing is a block of text. Too long, too hard to read. Organize content using headers so that users may easier find what they are looking for.
What's this about? - don't write stuff that is totally unrelated to what the article/section is about. If article is about bosses and they have this specific mechanic, let people know they do! Tell them also a little about how it works, that they may increase orbs by crafting gems and other stuff but (here comes rule number 4!)
Don't duplicate content - it's hard to maintain everything everywhere. We have 235 pages and the number will increase. We might think that adding a description of something somewhere is okay because it explains stuff. 3 months later it will be misleading and not updated because everyone forgot it is there, so don't do that. If something is explained somewhere else, only mention this something and link to that article, it will be probably updated and well maintained (linking also allows us to check what points to certain article and easier spot articles which require updating). If you desperately need to include some information, use lst (please, don't overuse) or a template that includes content. If you don't find what you need, you might create a template or ask me to do so.
Use templates - Templates standarize content. They also facilitate changing the apperance of... stuff. It's way easier and faster to change only one line in one place instead of changing that one line in 100 articles by hand.
When it comes to syntax, well... as you see. We don't have strict standards, every article looks different but you should notice the style which is the most common.
Normal editor is a bit buggy. This is one of the things why I don't like it.
Generally when an image is added to the page it's in full res. We may scale it down by providing additional parameters.
[[File:Blood.png|x30px]] will add image that is at most 30px high and preserves original width-height ratio, doesn't stretch image.
[[File:Blood.png|40x30px]] will add image that is 30px high or 40px wide and preserves original width-height ratio, stretches image.
[[File:Blood.png|30px]] will add image that is 30px high or 30px wide and preserves original width-height ratio, stretches image.
We use the first version. It doesn't require us to remember what max size each image has, the image simply won't be bigger than it can (setting x80px on image that is 50px high will display image that is 50px high not 80px) and is guaranteed to be at most 80px high. This works well on articles but looks horribly in visual editor. Visual editor displays images in their max size. Restricting height makes it use that max height but it still will use image's max width.