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White Orbs are the third currency of the game following Skulls and Diamonds, the fourth currency being Bloodstones. White Orbs' main function is to increase the player's damage. They are extremely powerful in large numbers as they don't increase any prices meaning that collecting them will help you to beat a more difficult boss.

Broken Orbs[]

Orb broken

To start roughly every 3rd wizard holds White Orbs (common wizards do not have orbs until you get an item that adds to the common wizard bonus). After defeating a wizard the magic bubble holding Orbs disappears making the orbs fall and break. Broken Orbs lose their magical power. To repair them, Bob must use one of many Time Portals.

The formula to calculate the number of orbs the wizard have:

Orbs Drop for Common Wizards = BonusCommon * (1 + [Additive Factors] + BonusBlack Orbs) * [Multiplicative Factors]
Orbs Drop for Uncommon Wizards = (DropBasic + BonusUncommon) * (1 + [Additive Factors] + BonusBlack Orbs) * [Multiplicative Factors]
  • DropBasic - number of orbs wizard has.
  • BonusUncommon - number of orbs added by items which add orbs to uncommon wizards' orb drops.
  • BonusCommon - number of orbs added by items which add orbs to common wizards' orb drops.
  • BonusBlack Orbs - bonus coming from Black Orbs (+50% per black orb, see below for more details).
  • Additive Factors - consists of factors coming from items that add percentage number of orbs.
  • Multiplicative Factors - consists of factors multiplying orb drops.

Basic Drop[]

Formulas:

  • 5-55: DropBasic = 1
  • 60+: DropBasic = ([wizard level] / 5 - 10) * [map index] * 0.5

Notes:

  • Not every wizard has a basic drop of orbs (only the uncommon wizards do).
    • Approximately only 35% of wizards have basic drop of orbs.
  • [map index] = 1 for world 1, 2 for world 2 and so on.
  • The levels where Uncommon wizards appear are randomized each run, but are consistent throughout each run, e.g. if a wizard at level 550 is Uncommon in one location in a run, then each wizard at level 550 will be Uncommon in that run.
  • Because some levels only occur once and other levels can occur up to 6 times, the number of orbs obtained can vary greatly from run to run depending on the random placement of the Uncommon wizards in each run.

Uncommon Wizards Drop Bonus[]

BonusUncommon adds a number of orbs to every uncommon wizard.

Items affecting BonusUncommon
Item Item type Effect
Chaos Crest Arcane Add 1 to UNCOMMON boss drops
Another Witch's Shoes Unique Add 3 to UNCOMMON boss drops
A Sexy Potato Unique Add 3 to UNCOMMON boss drops
Evil Lipstick Unique Add 3 to UNCOMMON boss drops
The Potato Lady Unique
(forged)
Add 15 to UNCOMMON boss drops
Xmas Monster Head Unique
(forged)
Add 30 to UNCOMMON boss drop

Common Wizards Drop Bonus[]

BonusCommon adds a number of orbs to every common wizard.

Items affecting BonusCommon
Item Item type Effect
Chaos Gem Arcane Add 2 to COMMON boss drops
Red Knight's Necklace Unique Add 10 to COMMON boss drop
Golden Cherry Unique Add 10 to COMMON boss drop
Divine Energy Bar Divine Add 50 to COMMON boss drops

Additive Factors[]

Factors coming from the following items are summed up to form Additive Factors.

Item Item type Effect

Bully Bunny's Foot
Unique Add 5% to Orb drops

Easter Voodoo Doll
Unique
(forged)
Add 20% to Orb drops

An Evil Candle
Unique Add 5% to Orb drops

The Potato Man
Unique
(forged)
Add 20% to Orb drops

Magic Potato Baby
Unique
(forged)
Add 50% to Orb drops

Xmas Potion
Unique
(forged)
Add 20% to Orb drops

Concrete Clothespin
Unique Add 20% to Orb drops

Magic Doughnut
Candy Shop Add 20% to Orb drops

Fused Enchanted Taffy
Unique
(forged)
Add 20% to Orb drops

Fused Alchemical Lollipop
Unique
(forged)
Add 20% to Orb drops

Ceremonial Dagger
Unique
(Feather Store)
Add 10% to White Orb Drop

Star of Deathness
Unique
(Feather Store)
Add 25% to White Orb Drop

Web Badge
Unique Add 20% to White Orb Drop

Mobile Badge
Unique Add 20% to White Orb Drop

Steam Badge
Unique Add 20% to White Orb Drop

Black Orbs (Factor)[]

BonusBlack Orbs = 1.25[# of Black Orbs] - 1
Item Item type Effect

Gummy Wizard's Ring
Candy Shop Increase White Orb drop by 25% per Black Orb

Massagy Squid
Shell Store Increase white orb drops by 25% per black orb

Multiplicative Factors[]

Factors coming from the following achievements and items are multiplied to form Multiplicative Factors.

Achievement Description Effect
Death Medal III Collect 5M white orbs White orb drops x2
Death Medal VI Collect 50M white orbs White orb drops x2
Death Medal IX Collect 500M white orbs White orb drops x2
Death Medal XII Collect 5B white orbs White orb drops x2
Death Medal XV Collect 50B white orbs White orb drops x2
Death Medal XVIII Collect 500B white orbs White orb drops x2
Item Acquisition Effect

Orb Crystal
Forge Multiplies your orb drop by 6. Stacks multiplicatively

Orb Shard
Forge Multiplies your orb drops by 2. Stacks multiplicatively

Orb Splinter
The Angel Add 10% of white orbs drop. Stacks multiplicatively

Imitation Orb Shard
Bob's Special Day White orb drops x2. Stacks multiplicatively

Ultimate Badge
Forge White orb drops x2

Divine Lotion
The Angel White orbs x2 for COMMON bosses. Stacks multiplicatively

Divine Conditioner
The Angel White orbs x2 for UNCOMMON bosses. Stacks multiplicatively

White Orbs[]

From orbs multiplier = [# of White Orbs] * [% per White Orb] * (1 + [# of Black Orbs] * 0.5) / 100%
White Orb

White Orbs add 5% of base DPS per orb to the total DPS. The base percentage can be increased through the Items such as Stone Tablet, Power Cube Piece, Power Cube and Mega Cube.

Item Item type Effect
Stone Tablet Common Item Add 1% / 1.5% / 3% to total DPS per white orb
Power Cube Piece Arcane Add 15% to total DPS per white orb
Power Cube Arcane Add 50% to total DPS per white orb
Mega Cube Arcane Add 500% to total DPS per white orb
Divine Protein Powder Divine Add 10000% to total DPS per white orb. Stacks multiplicatively.

Acquisition[]

  • Time Travel - give your Broken Orbs some shine and convert them all back to White Orbs.
  • Fast Time Travel - receive the highest amount of orbs you have ever achieved without resetting.
  • You can get white orbs by selling Items. The gain depends on the rarity of the item.

Orbs as currency[]

You can use white orbs in the Arcane Laboratory to get new items or splinters

Chests
Image Basic cost Crafting Time Unlocked by Items rarity Next Chest
5 Instant Initial Common or uncommon items Price * 2
10 30 minutes Initial Uncommon or rare items Price * 2

100 6 hours Defeating the wizard of
Amero Kingdom

Common or uncommon items
Price * 2

200 12 hours Defeating the wizard of
Amero Kingdom

Uncommon or rare items
Price * 2
Shards and Splinters
Item Basic cost Crafting time Effect Next Item
War Shard 50* 24 hours* Multiplies your DPS by 2. Stacks multiplicatively Price * 10
Crafting time * 2
War Splinter 50 8 hours* Multiplies DPS by 10%. Stacks multiplicatively Crafting time * 2
Greed Shard 75* 24 hours* Multiplies skull values by 2. Stacks multiplicatively Price * 10
Crafting time * 2
Greed Splinter 75 8 hours* Multiplies skull values by 10% Stacks multiplicatively Crafting time * 2
  • The price rises only when a Shard is made by the "Shard-Room" of the Arcane. Shard which were found in chest of challanges and Shard which were forged of splinters do not rise the price.
    • The maximum crafting time for shards and splinters is 3 days (72h).
  • 3 Splinters can be forged into a shard without raising the cost/crafting time of the shard.
  • You cannot craft more than a one shard/splinter at the same time.

White Orb Obtain Calculator[]

Orb Calculator.

Go to "File -> Make a copy" and enter all your info then it tells you your percenteges of orbs per world.

Black Orbs[]

Black Orbs are dropped by defeated wizards. To encounter the wizard, player must first complete an entire kingdom and afterwards use any Time Portal in that kingdom. Player will be taken to a special area in which there is only one enemy (see Wizards).

Each Black Orb adds 50% of base From orbs multiplier for total 700%. Because it is possible to get only one Black Orb per kingdom, thus the maximum number of Black Orbs one can have is fourteen.

Item Item type Effect

Skull Necklace
Unique Multiply skull's value by 2 per black orb

Black Necklace
Unique Multiply DPS by 2 per black orb

Carl's Toenails
Unique Multiplies DPS by 3 per black orb

Gummy Wizard's Ring
Unique Increase White Orb drop by 25% per Black Orb

Decaying Shell
Nasty Multiply skull value by 2 per black orb

Kidney Stone of Doom
Nasty Multiply DPS by 2 per black orb

Massagy Squid
Unique Increase white orb drops by 25% per black orb
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